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"item_title" : "3ds Max Basics for Modeling Video Game Assets, Volume 2",
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3ds Max Basics for Modeling Video Game Assets, Volume 2 : Model, Rig and Animate Characters for Export to Unity or Other Game Engines
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Overview
3ds Max Basics for Modeling Video Game Assets, Volume 2 builds on foundational skills introduced in Volume 1, guiding readers into the creation of fully realized 3D characters. Written by Bill Culbertson, this volume introduces character modeling, rigging, and animation using real-world production workflows in Autodesk 3ds Max.
This item is Non-Returnable
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Details
- ISBN-13: 9781041273974
- ISBN-10: 1041273975
- Publisher: CRC Press
- Publish Date: November 2026
- Dimensions: 10 x 7 x 0.9 inches
- Shipping Weight: 1.69 pounds
- Page Count: 432
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