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3ds Max Basics for Modeling Video Game Assets|William Culbertson

3ds Max Basics for Modeling Video Game Assets : Volume 1: Model a Complete Game Environment and Export to Unity or Other Game Engines

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Overview

The goal of this book is to teach the fundamentals of 3d modeling video game assets in a simplified, logical progression, optimized for learning at a beginner level. A textbook for learning 3d modeling fundamentals, this step-by-step lesson book builds the readers modeling skills through a series of modeling exercises.

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Details

  • ISBN-13: 9781138345065
  • ISBN-10: 1138345067
  • Publisher: CRC Press
  • Publish Date: April 2019
  • Dimensions: 10 x 7 x 0.89 inches
  • Shipping Weight: 1.66 pounds
  • Page Count: 440

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